<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>elective on Ivan Belyavtsev</title><link>https://djbelyak.ru/en/tags/elective/</link><description>Recent content in elective on Ivan Belyavtsev</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>&amp;copy; 2016 - 2023 Ivan Belyavtsev</copyright><lastBuildDate>Fri, 28 Nov 2025 16:00:00 +0300</lastBuildDate><atom:link href="https://djbelyak.ru/en/tags/elective/index.xml" rel="self" type="application/rss+xml"/><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2025-fall-04/</link><pubDate>Fri, 28 Nov 2025 16:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-fall-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2025-fall-03/</link><pubDate>Fri, 07 Nov 2025 16:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-fall-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of raytracing</title><link>https://djbelyak.ru/en/talk/cg-2025-fall-02/</link><pubDate>Fri, 24 Oct 2025 16:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-fall-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2025-fall-01/</link><pubDate>Fri, 03 Oct 2025 14:20:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-fall-01/</guid><description>Lecture 01: Image.</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2025-spring-04/</link><pubDate>Fri, 11 Apr 2025 09:20:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-spring-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX12</title><link>https://djbelyak.ru/en/talk/cg-2025-spring-03/</link><pubDate>Fri, 21 Mar 2025 09:20:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-spring-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of ray tracing</title><link>https://djbelyak.ru/en/talk/cg-2025-spring-02/</link><pubDate>Fri, 28 Feb 2025 09:20:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-spring-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2025-spring-01/</link><pubDate>Fri, 07 Feb 2025 09:20:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-spring-01/</guid><description>Lecture 01: Image.</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2024-fall-04/</link><pubDate>Fri, 22 Nov 2024 18:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2024-fall-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2024-fall-03/</link><pubDate>Fri, 01 Nov 2024 18:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2024-fall-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of raytracing</title><link>https://djbelyak.ru/en/talk/cg-2024-fall-02/</link><pubDate>Fri, 11 Oct 2024 18:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2024-fall-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2024-fall-01/</link><pubDate>Fri, 20 Sep 2024 18:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2024-fall-01/</guid><description>Lecture 01: Image.</description></item></channel></rss>