<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>About me on Ivan Belyavtsev</title><link>https://djbelyak.ru/en/</link><description>Recent content in About me on Ivan Belyavtsev</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>&amp;copy; 2016 - 2023 Ivan Belyavtsev</copyright><lastBuildDate>Fri, 17 Apr 2026 12:40:00 +0300</lastBuildDate><atom:link href="https://djbelyak.ru/en/index.xml" rel="self" type="application/rss+xml"/><item><title>Rasterization and Ray Tracing</title><link>https://djbelyak.ru/en/talk/acg-2026-spring-06/</link><pubDate>Fri, 17 Apr 2026 12:40:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2026-spring-06/</guid><description>Lecture 16.</description></item><item><title>Debugging</title><link>https://djbelyak.ru/en/talk/acg-2026-spring-05/</link><pubDate>Fri, 27 Mar 2026 12:40:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2026-spring-05/</guid><description>Lecture 13.</description></item><item><title>glTF Scene</title><link>https://djbelyak.ru/en/talk/acg-2026-spring-04/</link><pubDate>Fri, 13 Mar 2026 12:40:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2026-spring-04/</guid><description>Lecture 10.</description></item><item><title>Plugins</title><link>https://djbelyak.ru/en/talk/acg-2026-spring-03/</link><pubDate>Fri, 27 Feb 2026 12:40:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2026-spring-03/</guid><description>Lecture 07.</description></item><item><title>Base performance analysis</title><link>https://djbelyak.ru/en/talk/acg-2026-spring-02/</link><pubDate>Sat, 07 Feb 2026 12:40:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2026-spring-02/</guid><description>Lecture 04.</description></item><item><title>Game loop</title><link>https://djbelyak.ru/en/talk/acg-2026-spring-01/</link><pubDate>Fri, 23 Jan 2026 12:40:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2026-spring-01/</guid><description>Lecture 01.</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2025-fall-04/</link><pubDate>Fri, 28 Nov 2025 16:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-fall-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2025-fall-03/</link><pubDate>Fri, 07 Nov 2025 16:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-fall-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of raytracing</title><link>https://djbelyak.ru/en/talk/cg-2025-fall-02/</link><pubDate>Fri, 24 Oct 2025 16:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-fall-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2025-fall-01/</link><pubDate>Fri, 03 Oct 2025 14:20:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-fall-01/</guid><description>Lecture 01: Image.</description></item><item><title>Performance analysis</title><link>https://djbelyak.ru/en/talk/acg-2025-spring-08/</link><pubDate>Sat, 12 Apr 2025 10:50:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2025-spring-08/</guid><description>Lecture 16.</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2025-spring-04/</link><pubDate>Fri, 11 Apr 2025 09:20:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-spring-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Performance analysis and optimization</title><link>https://djbelyak.ru/en/talk/acg-2025-spring-07/</link><pubDate>Thu, 10 Apr 2025 14:30:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2025-spring-07/</guid><description>Lecture 13.</description></item><item><title>Plugins and fine-tuning</title><link>https://djbelyak.ru/en/talk/acg-2025-spring-06/</link><pubDate>Fri, 21 Mar 2025 10:50:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2025-spring-06/</guid><description>Lecture 12.</description></item><item><title>Basics of DirectX12</title><link>https://djbelyak.ru/en/talk/cg-2025-spring-03/</link><pubDate>Fri, 21 Mar 2025 09:20:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-spring-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Render graph</title><link>https://djbelyak.ru/en/talk/acg-2025-spring-05/</link><pubDate>Thu, 20 Mar 2025 14:30:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2025-spring-05/</guid><description>Lecture 09.</description></item><item><title>Prototyping</title><link>https://djbelyak.ru/en/talk/acg-2025-spring-04/</link><pubDate>Sat, 01 Mar 2025 10:50:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2025-spring-04/</guid><description>Lecture 08.</description></item><item><title>Basics of ray tracing</title><link>https://djbelyak.ru/en/talk/cg-2025-spring-02/</link><pubDate>Fri, 28 Feb 2025 09:20:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-spring-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>In-game world representation</title><link>https://djbelyak.ru/en/talk/acg-2025-spring-03/</link><pubDate>Thu, 27 Feb 2025 14:30:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2025-spring-03/</guid><description>Lecture 05.</description></item><item><title>Setup development environment</title><link>https://djbelyak.ru/en/talk/acg-2025-spring-02/</link><pubDate>Sat, 08 Feb 2025 10:50:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2025-spring-02/</guid><description>Lecture 04.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2025-spring-01/</link><pubDate>Fri, 07 Feb 2025 09:20:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2025-spring-01/</guid><description>Lecture 01: Image.</description></item><item><title>Game loop</title><link>https://djbelyak.ru/en/talk/acg-2025-spring-01/</link><pubDate>Thu, 06 Feb 2025 14:30:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/acg-2025-spring-01/</guid><description>Lecture 01.</description></item><item><title>How to Vendor Tools</title><link>https://djbelyak.ru/en/post/how-to-vendor-tools/</link><pubDate>Fri, 24 Jan 2025 14:18:16 +0300</pubDate><guid>https://djbelyak.ru/en/post/how-to-vendor-tools/</guid><description>In Golang, there are two approaches to working with project dependencies:</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2024-fall-04/</link><pubDate>Fri, 22 Nov 2024 18:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2024-fall-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2024-fall-03/</link><pubDate>Fri, 01 Nov 2024 18:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2024-fall-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of raytracing</title><link>https://djbelyak.ru/en/talk/cg-2024-fall-02/</link><pubDate>Fri, 11 Oct 2024 18:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2024-fall-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2024-fall-01/</link><pubDate>Fri, 20 Sep 2024 18:00:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2024-fall-01/</guid><description>Lecture 01: Image.</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2023-fall-04/</link><pubDate>Fri, 01 Dec 2023 16:10:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-fall-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2023-fall-03/</link><pubDate>Fri, 10 Nov 2023 14:30:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-fall-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of raytracing</title><link>https://djbelyak.ru/en/talk/cg-2023-fall-02/</link><pubDate>Fri, 20 Oct 2023 16:14:30 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-fall-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2023-fall-01/</link><pubDate>Fri, 29 Sep 2023 14:30:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-fall-01/</guid><description>Lecture 01: Image.</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2023-summer-04/</link><pubDate>Fri, 21 Jul 2023 16:10:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-summer-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2023-summer-03/</link><pubDate>Fri, 07 Jul 2023 16:10:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-summer-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of raytracing</title><link>https://djbelyak.ru/en/talk/cg-2023-summer-02/</link><pubDate>Fri, 23 Jun 2023 16:10:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-summer-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2023-summer-01/</link><pubDate>Fri, 16 Jun 2023 16:10:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-summer-01/</guid><description>Lecture 01: Image.</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2023-spring-04/</link><pubDate>Fri, 21 Apr 2023 16:10:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-spring-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2023-spring-03/</link><pubDate>Fri, 31 Mar 2023 09:10:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-spring-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of raytracing</title><link>https://djbelyak.ru/en/talk/cg-2023-spring-02/</link><pubDate>Fri, 10 Mar 2023 13:16:10 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-spring-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2023-spring-01/</link><pubDate>Fri, 17 Feb 2023 17:50:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2023-spring-01/</guid><description>Lecture 01: Image.</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2022-fall-04/</link><pubDate>Fri, 02 Dec 2022 13:10:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-fall-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2022-fall-03/</link><pubDate>Fri, 21 Oct 2022 13:10:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-fall-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of raytracing</title><link>https://djbelyak.ru/en/talk/cg-2022-fall-02/</link><pubDate>Fri, 30 Sep 2022 13:10:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-fall-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2022-fall-01/</link><pubDate>Fri, 09 Sep 2022 13:10:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-fall-01/</guid><description>Lecture 01: Image.</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2022-summer-04/</link><pubDate>Thu, 07 Jul 2022 17:40:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-summer-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2022-summer-03/</link><pubDate>Thu, 23 Jun 2022 17:40:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-summer-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of raytracing</title><link>https://djbelyak.ru/en/talk/cg-2022-summer-02/</link><pubDate>Thu, 09 Jun 2022 17:40:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-summer-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2022-summer-01/</link><pubDate>Thu, 26 May 2022 17:40:00 +0300</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-summer-01/</guid><description>Lecture 01: Image.</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2022-spring-04/</link><pubDate>Fri, 04 Mar 2022 12:50:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-spring-04/</guid><description> Lecture 16: Resource copying Lecture 17: Depth buffer in DX12 Lecture 18: Textures Lecture 19: Lighting Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2022-spring-03/</link><pubDate>Fri, 18 Feb 2022 14:30:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-spring-03/</guid><description> Lecture 11: Application’s window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of raytracing</title><link>https://djbelyak.ru/en/talk/cg-2022-spring-02/</link><pubDate>Fri, 04 Feb 2022 14:30:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-spring-02/</guid><description>Lecture 06: Ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2022-spring-01/</link><pubDate>Fri, 21 Jan 2022 14:30:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2022-spring-01/</guid><description>Lecture 01: Image.</description></item><item><title>Advanced technics and algorithms</title><link>https://djbelyak.ru/en/talk/cg-2021-spring-04/</link><pubDate>Fri, 05 Mar 2021 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2021-spring-04/</guid><description> Lecture 16: Depth buffer in DX12 Lecture 17: Copy of resources Lecture 18: Index buffer Lecture 19: Textures Lecture 20: Next steps in computer graphics</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2021-spring-03/</link><pubDate>Fri, 19 Feb 2021 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2021-spring-03/</guid><description> Lecture 11: App window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of ray tracing</title><link>https://djbelyak.ru/en/talk/cg-2021-spring-02/</link><pubDate>Fri, 05 Feb 2021 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2021-spring-02/</guid><description>Lecture 06: What is the ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2021-spring-01/</link><pubDate>Fri, 22 Jan 2021 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2021-spring-01/</guid><description>Lecture 01: Computer graphics in Game development.</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2020-fall-03/</link><pubDate>Fri, 20 Nov 2020 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2020-fall-03/</guid><description> Lecture 11: App window Lecture 12: DX12 initialization Lecture 13: Resources in DX12 Lecture 14: Pipeline setup in DX12 Lecture 15: Per frame updates</description></item><item><title>Basics of ray tracing</title><link>https://djbelyak.ru/en/talk/cg-2020-fall-02/</link><pubDate>Fri, 06 Nov 2020 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2020-fall-02/</guid><description>Lecture 06: What is the ray tracing.</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2020-fall-01/</link><pubDate>Fri, 23 Oct 2020 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2020-fall-01/</guid><description>Lecture 01: Welcome to Computer graphics.</description></item><item><title>Basics of DirectX 12</title><link>https://djbelyak.ru/en/talk/cg-2020-3/</link><pubDate>Fri, 20 Mar 2020 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2020-3/</guid><description> Part 1 (Youtube) Part 2 (Youtube) Linear transformations particularity of DirectXMath library (Youtube) Linear transformations particularity of DirectXMath library (presentation) Snippet</description></item><item><title>Basics of ray tracing</title><link>https://djbelyak.ru/en/talk/cg-2020-2/</link><pubDate>Fri, 21 Feb 2020 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2020-2/</guid><description> Lecture #9: Camera ray generation Lecture #10: Ray object intersection Lecture #11: Ligthing and shadows Lecture #12: Reflection and refraction Lecture #13: Anti-aliasing Lecture #14: Acceleration structures Lecture #15: Denoising</description></item><item><title>Basics of rasterization</title><link>https://djbelyak.ru/en/talk/cg-2020/</link><pubDate>Fri, 24 Jan 2020 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/cg-2020/</guid><description>Lecture #1: Computer graphics as a computer science Lecture #2: Points.</description></item><item><title>Project management tools. Lecture #3</title><link>https://djbelyak.ru/en/talk/project-tools-03-2018/</link><pubDate>Tue, 18 Dec 2018 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/project-tools-03-2018/</guid><description/></item><item><title>Project management tools. Lecture #2</title><link>https://djbelyak.ru/en/talk/project-tools-02-2018/</link><pubDate>Tue, 04 Dec 2018 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/project-tools-02-2018/</guid><description/></item><item><title>Project management tools. Lecture #1</title><link>https://djbelyak.ru/en/talk/project-tools-01-2018/</link><pubDate>Tue, 23 Oct 2018 09:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/project-tools-01-2018/</guid><description/></item><item><title>Criticality margin evaluation software for WWR-c reactor</title><link>https://djbelyak.ru/en/publication/appox-software/</link><pubDate>Tue, 31 Jul 2018 00:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/publication/appox-software/</guid><description>Authors: I.</description></item><item><title>Approximation of the criticality margin of WWR-c reactor using artificial neuron networks</title><link>https://djbelyak.ru/en/publication/criticality-margin-approx/</link><pubDate>Wed, 31 Jan 2018 00:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/publication/criticality-margin-approx/</guid><description>Authors: I.</description></item><item><title>Deep learning for image processing (part 2)</title><link>https://djbelyak.ru/en/talk/deep-learning-2/</link><pubDate>Tue, 28 Nov 2017 18:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/deep-learning-2/</guid><description/></item><item><title>Deep learning for image processing (part 1)</title><link>https://djbelyak.ru/en/talk/deep-learning-1/</link><pubDate>Fri, 17 Nov 2017 18:00:00 +0000</pubDate><guid>https://djbelyak.ru/en/talk/deep-learning-1/</guid><description/></item></channel></rss>